Showing posts with label maps. Show all posts
Showing posts with label maps. Show all posts

Tuesday, November 17, 2015

Deep Carbon Observatory - The Observatory Maps in PDF Form

Summary: I cobbled together a thing. I put Gus L's top-down maps of Patrick Stuart's and Scrap Princess' DCO's final dungeon into a single 3-page .pdf. Here it ishttps://drive.google.com/file/d/0B7Ih4XxlNjj8VXZkVDVlb2xlMjg/view?usp=sharing.

It seems hardly necessary to give particular introduction to the Deep Carbon Observatory at this point in the DIY/OSR/D&D history. Suffice to say, I wrote a brief review after purchasing and reading it way back in July of 2014. For the longest time I had no chance to run it, but eventually I managed to sneak it into my current Rainbowlands campaign (session 34 is this Wednesday!). After four sessions in the DCO valley, the heroes now stand outside the pit and the Observatory itself.

Have running the game and time changed my original review? Not essentially. All the good parts of the DCO remain good, but running the game has made me appreciate more what works for me and what doesn't. I run my game sessions with minimal preparation for two simple reasons: laziness and some other reason.

Thus I haven't taken advantage of all the moving pieces built into the valley. For example, the NPC party, the Crows. I've not found a way to bring them into conflict with the PCs and a single page with their stats plus activities per day / location would have been handy.

The same applies to my misgivings. Some turned out to be spot on, others irrelevant for my play style. For example, laying out the valley as a point-crawl a-la Slumbering Ursine Dunes would have been useful, sure, but I managed to wing it well enough. On the other hand, a one-page overview / glossary / or index of key factions, NPCs, monsters and items (Ambatoharanana! The Witch! The Third Party! The Oculist Priests!) would have been so useful for a lazy DM like yours truly.

One thing I wrote back then, though, has changed:
I don't know what would be the perfect solution, but this is a really complex and interesting adventure: it would require more than just a simple linear layout - I don't have a solution on this.
I think I have a partial solution for a low-prep approach to an adventure like this now. What I'd need are diagrams, annotated maps, timelines and glossaries of the key plots, NPCs and locatons in the adventure on 3 to 5 pages tops, so that I can track where, what, when and why.

However, that is not something I will solve here and tonight (perhaps I'll solve it with Apotheosis: Or How I Learned to Stop Worrying and Became the Bomb). What I can solve is simplify my running of the Observatory on Wednesday by taking all of Gus L's top-down maps and combining them into a single document. And so, the post ends like it begins. Here you go.

17-Nov-2015: Updated linked .pdf to include side view.

Sunday, March 23, 2014

The Tower of Down

Perhaps something that lies beneath the Endless Necropolis of Ebet? The Tower of Down continues deep below the verdant earth, a beckoning, luring worm of a dungeon that feeds on the reckless fools drawn into its depths. Perhaps the Tower itself produces gold and gems to lure in its food. Perhaps the more souls it consumes, the stronger it grows.

17 20 levels and counting :) - get the hi-res version here.


The Tower Exploration Table:

1 - all is as it should be. This chamber is clean.
2 - a faint miasma of something off lingers.
3 - no, you're just hearing things.
4 - it sounds and feels moist and expectant.
5 - it's just your imagination. There are no rats in the walls.
6 - something is definitely squeaking and smacking it's lips.
7 - did that wall just fart? it definitely smells bad.
8 - no, it's all ok, your hair is standing on end because of static electricity, that's all.
9 - that looks like an empty eye socket in the wall.
10 - something is whispering and those look like mouths in the wall.
11 - that's an eye. I'm telling you, there's an eye in the wall.
12 - An Eye of the Tower watches this chamber.
13 - 50% Ears of the Tower listen here / 50% Noses of the Tower smell here.
14 - Orifices of the Tower expel foul liquids and vapours here.
15 - A Mouth of the Tower smacks its lips in appreciation.
16 - A Tongue of the Tower licks about this chamber.
17 - 1d4 Eyes of the Tower watch this chamber 18 - 1d4 Ears and Tongues of the Tower lash the chamber 19 - 1d4 Noses and Mouths of the Tower bite and gnash.
20 - 1d8 Eyes of the Tower blink and stare and roll.
21 - 1d4 Eyes of the Tower and 1d4 Orifices of the Tower.
22 - 1d3 Eyes of the Tower and a Monsterwomb of the Tower.
23 - 1d4 Tentacles of the Tower and 1d4 Mouths of the Tower.
24 - An exposed Stomach of the Tower and 1d8 Orifices of the Tower.
25 - 3d6 Eyes of the Tower and a Crushing Hand of the Tower.
26 - 1d12 Laughing Mouths of the Tower and one Oozing Bladder of the Tower.
27 - it is all ok, there is no chaos here, the tower is safe, the treasure chest is safe, there are no curses.
28 - 1d20 Eyes of the Tower and 1d20 Ears of the Tower.
29 - 1d6 Caco-orifices and 1d6 Mouths of the Tower.
30 - 1 Great Mind's Eye of the Tower and 1d4 Bones of the Tower.
31 - 1d6 Eggs of the Tower and 1d4 Phalluses of the Tower.
32 - a Stomach of the Tower and 1d6-2 Eyes of the Tower.
33 - truly, there is no chaos, the water is safe to drink, sleep here, rest a while.
34 - do you not trust the tower? the whispering mouths are your friends. rest upon the soft Bosoms of the Tower, suckle the Milk of the Tower.
35 - 1d6 Feet of the Tower and 1 Vomiting Orifice of the Tower.
36 - a Heart of the Tower and sense of peace.
37 - the Dead Soul of the Tower and the Mental Womb of Destruction of the Tower

The work in progress version.