The first column assumes relatively forgiving terrain, where finding a safe campsite is a DC 11 skill check. I recommend just sliding up the unsafe / dangerous scales.
Survival (d20) | Safety | d6 | Feature | d6 + Safety (once for each) | Water | Food | Shelter |
1 or less | very dangerous (-4) | 1 | ancient standing stones (2d4*) of (2d4: 2 jade, 3 marble, 4 sandstone, 5 granite, 6 basalt, 7 obsidian, 8 quartz) | 0 or less | poisonous or disease-bearing water | poisonous or diseased foods (1d6: 1 berries, 2 grubs, 3 rats, 4 locusts, 5 roots, 6 nuts) | treacherous, in bad weather saves are at a disadvantage |
2–5 | dangerous (-2) | 2 | a copse of trees (2d4*), they are (2d4: 2 dragon trees, 3 baobabs, 4 acacias, 5 palms, 6 saguaros, 7 flame trees, 8 ebony) | 1–2 | no water | no food | no shelter |
6–10 | unsafe (-1) | 3 | an abandoned dwelling of (2d4: 2 fine marble, 3 granite blocks, 4 rough sandstone, 5 bleached planks, 6 adobe, 7 woven thorn and branches, 8 porcelain) | 3–4 | bad water | poor food (1d6: 1 lost dried rations, 2 tubers, 3 bugs, 4 semi-edible nuts, 5 cacti, 6 lichen) | poor shelter, but passable |
11–17 | safe (-) | 4 | a water source (2d4: 2 an old pumping station, 3 a secluded gorge and pool, 4 a muddy creek, 5 a herdsman cistern, 6 an animal watering hole, 7 a fine well, 8 a deep cenote with a spiralling staircase) | 5–6 | good water | good food (1d6: 1 veldt rats or rabbits, 2 nuts, 3 berries, 4 succulent tubers, 5 sweetmeat grubs, 6 frogs) | good shelter, in bad weather, saves are at an advantage |
18–20 | very safe (+1) | 5 | a cave or hole (2d4: 2 a cracked egg-like structure half buried, 3 an abandoned mine shaft, 4 a natural wind canyon, 5 a cleft in a hill, 6 a dry spring, 7 a crater, 8 a rusted metal vault) | 7+ | mineral water, +1 hp regained per HD | a feast (1d6: 1 veldt gazelle, 2 yellow cabbage, 3 fish, 4 eggs, 5 fruit, 6 lost tins of spam), enough to replenish rations right here! | fantastic shelter, saves at advantage and soothing, +1 hp regained per HD |
21–23 | serene (+2) | 6 | a lookout point, the (2d4: 2 top of an abandoned and cracked monolith, 3 crown of a tangled growth of dessicated plants, 4 windswept hilltop, 5 panoramic concealed outcrop, 6 the top of a small mesa, 7 a flat shelf on a cliff face, 8 brow of a giant bone) | ||||
24+ | blissful (+4) |
The author of this table is not responsible if your PCs decide to start investigating their campsite instead of following the Magical Railroad!
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